ROBLOX SCRIPTER

Arch


INTRODUCTION

Hi there, my name is Arch and I am a scripter and have been scripting since 2021 (4 years in 2025) and have been coding since 2018 (7 years in 2025) and I have been learning Unity for 1 year. I have worked on a lot of different projects (mainly milsim & combat projects) and capable to do jobs from bug fixes and modifications to creating full systems. I have a list of projects I have worked on and am working on at the moment; so I hope you would consider looking at some of it while you are visiting this portfolio.


SKILLS


- Good understand of server-client replication and network optimization
- Capable of using module scripts and metatables to create OOP classes and modules.
- Deep understanding of game services like DatastoreService, UserInputService, RunService and many others.
- Ability to adapt to custom scripting environments like Knit/Rojo and custom frameworks / module loaders.
- Great understanding of Raycasting and hitboxes and collision detection.
- Capable of doing simple UI and add UI Tweening and UI Animations to it.
- Able to create custom camera systems with smooth movements and realism.
- Can make monetization systems like monthly subscriptions or currency givers or random chests/crates.
- Deep understanding of Physics and Maths like Vector3, CFrame, BodyPosition, BodyGyro, etc.

Things I have scripted


- Gun System
- Job System
- Police System
- Monthly Subscription System
- Combat System (Includes: Parrying, Dashing)
- Parkour System
- Main Menus and Loading Screens
- Team Changers
- Emotes System
- Car Spawners and Shops
- Boxing System
- Overhead GUIs
- Random Lootboxes and Pity Systems
- Clothing System
- Housing System
- Inventory System


Parkour System


Features:
- Introduces Running, Vaulting, Wall Running, Wall Hopping, Climbing (similar to Genshin, Zelda), Dashing
- Climbing and Wall Running on Straight and Curved Walls
- Raycasting for ground and wall checks
- Uses AlignPosition and AlignOrienation and BodyVelocity to achieve this result
(Animations and VFX aren't mine but for the game this was made for)


Cart Driving


Features:
- Full Physics simulation
- Friction simulation for realistic brakes and direction switch
- Uses existing instances AlignPosition and AlignOrientation to achieve this result


Gun System (Mouse Targeting)


This system:
- Has multiple gun configurations
- Has recoil and damage based on body part and gun range
- Consists of 5 firing modes (Auto/Semi/Burst/Pump-Action/Bolt-Action)
- Custom VFX depending on material of hit object


Interested in my work?


I do scripting commissions and requests regularly.
Feel free to contact me if you need my services or if you want to check my other work.
Important: I won't resell your system nor give it away but I may modify it and sell the modified version to another customer who requested the same system.


I accept the following payment methods